Advanced multi-channel texturing in Max
Over the years I've learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I'm making and since he's the one who experiences the battle up close and personal more than the others, I've decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc' much further than before in a method I like to call "multi-channel texturing".
LINK:
http://www.3dm3.com/forum/articles.php?action=viewarticle&artid=162
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on Thursday, April 09, 2009
at Thursday, April 09, 2009
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