Making of Blood knight by zman4d  

Posted in

Advanced multi-channel texturing in Max

Over the years I've learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I'm making and since he's the one who experiences the battle up close and personal more than the others, I've decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc' much further than before in a method I like to call "multi-channel texturing".

LINK:
http://www.3dm3.com/forum/articles.php?action=viewarticle&artid=162

This entry was posted on Thursday, April 09, 2009 at Thursday, April 09, 2009 and is filed under . You can follow any responses to this entry through the comments feed .

0 comments

Post a Comment

Alexa Rank