Photorealistic Anisotropy with mental ray for Maya  

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In this video, from “Introduction to the Hypershade in Maya 2009” , learn how to properly use the anisotropic features of the mental ray architectural material. By taking full advantage of this powerful feature, you can create incredibly realistic metallic surfaces that can mimic rough, brushed metals commonly seen across many real world objects.

LINK:
http://www.i3dtutorials.com/tutorial/59_photorealistic-anisotropy-with-mental-ray-for-maya

This entry was posted on Monday, March 23, 2009 at Monday, March 23, 2009 and is filed under , . You can follow any responses to this entry through the comments feed .

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Alexa Rank