ZBrush Training - Lesson 10: Mapping' by Jason Welsh  

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In this chapter we will explore mapping. Mapping is the ability to control how an object looks based upon texture. We will explore normal mapping, bump, spectral, diffuse and more, as we look at the best way to make mapping work in Maya.
LINK:
http://www.3dtotal.com/team/Tutorials_3/zbrush_training/lesson_10/zbrush_lesson_10.asp

This entry was posted on Saturday, February 07, 2009 at Saturday, February 07, 2009 and is filed under , . You can follow any responses to this entry through the comments feed .

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