Indirect Illumination with Mental Ray' By Andrew Klein  

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Software Used: Maya, Mental Ray
Global Illumination, Final Gather and Caustics, these are the three individual elements that we commonly use as 3D artists to simulate the effects of bounced and focused light. We will explore each of these in the following sections with theory and practice.

LINK:
http://www.3dtotal.com/team/Tutorials_3/indirect_illumination/indirect_01.asp

This entry was posted on Sunday, February 15, 2009 at Sunday, February 15, 2009 and is filed under . You can follow any responses to this entry through the comments feed .

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