Creating Realistic Glass Using 3 Different Materials' by Andrew Klein  

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For this demo we will utilize Maya's Blinn material, Ramp texture, and Sampler Info utility. We will also use Mental Ray's Dielectric Material and new Mia_material. The user of this tutorial should note that I have also used Mental Ray as my renderer, with Final Gathering, Global Illumination, Caustics, and Image Based lighting used for optimal realism.
LINK:
http://www.3dtotal.com/team/Tutorials_3/realistic_glass/realistic_glass_01.asp

This entry was posted on Saturday, February 07, 2009 at Saturday, February 07, 2009 and is filed under . You can follow any responses to this entry through the comments feed .

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