Mental Ray Water Surface by Bimendra Bandara  

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This tutorial will guide you to achieving a fairly realistic open water effect which can even be animated, using the ‘Ocean’ shader from the Lume Library.

Set Mental Ray as the rendering engine. Hit F10 to bring up the Render Setup dialogue box. Go to the Assign Renderer rollout in the Common Tab. Open it and set Mental Ray as the Renderer (Fig.01).

LINK:
http://www.3dtotal.com/team/Tutorials_3/3dsmax_water_surface/water_surface_01.asp

This entry was posted on Wednesday, January 07, 2009 at Wednesday, January 07, 2009 and is filed under . You can follow any responses to this entry through the comments feed .

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