Hello everyone, I have decided to take the initiative and create a small tutorial on visualising specular values on a ZBrush mesh. Mudbox 2009 will have this, too, but I want to demonstrate how to see different specular values that will look proper in a renderer, such as Mental Ray.LINK:
http://www.3dtotal.com/team/Tutorials_3/zbrush_specular_map/zbrush_specular_01.asp
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