Welcome back to everyone, this time we’ll work searching a fast and simple way to create realistic lava flow with a good shader to simulate hot zone and rock zone on the flow. This is one method, but as you can understand there’s so many ways to do it, using standard tools, fluid dynamic simulator and custom scripts. Let’s start to create the scene. Create a Pflow emitter and moves it trying to obtain a position like in the figure, set the animation lenght in 3ds
max to 300 frames at 25fps. LINK:
http://www.cgcookie.com/articles/2008/10/28/tutorial-procedural-lava-flow-in-3ds-max
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