This Making Of will show the different stages of the complete artwork from a basic 3D mesh, adding details using Mudbox, to rendering the final model in 3ds Max with Brazil, and with completed textures in Photoshop. Firstly, I must give thanks to the great artist Carlos Huante for inspiring me to create my 3D artwork; I am a huge fan of his work and I have learnt a lot about anatomy, creature design and colours from his work. I find his creatures awesome, and they have a great sense of anatomy and organic form even if they are a fantasy concept. So, hats off to Sir Carlos HuanteLINK:
http://www.3dtotal.com/team/Tutorials_3/makingof_carlos_huante_creature/creature_model_01.asp
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