Basic Materials & Lighting by Michael Bauer  

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This tutorial will be focused on teaching the basics of using and creating materials in 3ds Max. To begin, the main thing that I want to express is that in order to discern materials in a 3D scene, you have to have lighting. You can’t simply avoid this step. You should have at least a basic lighting rig setup that comes close to the scene that you will be using. How else will you be able to tweak the parameters of the materials if you do not know how light is affecting your object?
LINK:
http://www.3dtotal.com/team/Tutorials_3/basic_materials_and_lighting/materials_and_lighting_01.asp

This entry was posted on Thursday, November 27, 2008 at Thursday, November 27, 2008 and is filed under . You can follow any responses to this entry through the comments feed .

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