For my concept on this character I just wanted to do a mix of a Gears of War/Unreal and Starcraft. I had a basic idea in my head when I began modeling the character. As I went along I changed and added things to the character. I implemented ideas into the model that were interesting to me from various characters I see in games today. I had to keep in mind that what I chose to put on the character had to be consistent throughout the entire thing. Right from the beginning I wanted to create a segmented character. A segmented character means that the character is made up of several different objects. This means that both the arms are combined to make one object. Both boots are one object. The thighs are one object. The torso is also a separate object and lastly the head is a separate object, and the shoulder pads are separate as well. The entire character is made up of 6 separate objects.
LINK:
http://www.cgarena.com/freestuff/tutorials/max/guerriero/
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