Creating an Old Farm  

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This tutorial is targeted at those with an intermediate level of modeling and texturing experience and it’s meant to be a „making of”. Not being a step by step tutorial, this will resume itself to presenting the pipeline typically employed at AMC Studio when creating a building or another type of next gen game asset. Even this pipeline is not a fixed one, but depends on the specific requirements of each individual project so this tutorial details an „average” pipeline composed of all the techniques our team used in the past.
LINK:
http://www.3dm3.com/forum/articles.php?action=viewarticle&artid=150

This entry was posted on Friday, October 17, 2008 at Friday, October 17, 2008 and is filed under . You can follow any responses to this entry through the comments feed .

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