This tutorial is targeted at those with an intermediate level of modeling and texturing experience and it’s meant to be a „making of”. Not being a step by step tutorial, this will resume itself to presenting the pipeline typically employed at AMC Studio when creating a building or another type of next gen game asset. Even this pipeline is not a fixed one, but depends on the specific requirements of each individual project so this tutorial details an „average” pipeline composed of all the techniques our team used in the past.LINK:
http://www.3dm3.com/forum/articles.php?action=viewarticle&artid=150
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