Making of Audi R8 in Desert by Jacobo Rojo  

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For the modeling process of this scene I used 3ds Max, I used polygonal modeling and some nurbs curves for basic curvy objects for interior mainly which were converted later into polygons. The more details you can add to your model the best it will look in the final image.
LINK:
http://www.free3dtutorials.com/projects/3d-max/making-of-audi-r8-in-desert.php?page=1

This entry was posted on Monday, September 22, 2008 at Monday, September 22, 2008 and is filed under . You can follow any responses to this entry through the comments feed .

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