For the modeling process of this scene I used 3ds Max, I used polygonal modeling and some nurbs curves for basic curvy objects for interior mainly which were converted later into polygons. The more details you can add to your model the best it will look in the final image. LINK:
http://www.free3dtutorials.com/projects/3d-max/making-of-audi-r8-in-desert.php?page=1
This entry was posted
on Monday, September 22, 2008
at Monday, September 22, 2008
and is filed under
3d tutorials
. You can follow any responses to this entry through the
comments feed
.