Life, as everyone knows, is dirty. It’s the accurate simulation of years of grime, scratches and contact with the physical worlds that can lend some essential realism to an otherwise pristine, antiseptic model
Often it’s the small details like scratches, scuff marks and dents that lend a certain realism to even the most fantastic objects. In fact, the everyday wear and tear that can only be re-created with a careful mix of hand-painted textures and photographic reference can be the thing that really makes or breaks a model.
http://www.computerarts.co.uk/tutorials/3d__and__animation/getting_dirty
Download:
http://mos.futurenet.com/pdf/3dworld/TDW88_t_cyborg.pdf
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