Getting dirty  

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Life, as everyone knows, is dirty. It’s the accurate simulation of years of grime, scratches and contact with the physical worlds that can lend some essential realism to an otherwise pristine, antiseptic model

Often it’s the small details like scratches, scuff marks and dents that lend a certain realism to even the most fantastic objects. In fact, the everyday wear and tear that can only be re-created with a careful mix of hand-painted textures and photographic reference can be the thing that really makes or breaks a model.

LINK:
http://www.computerarts.co.uk/tutorials/3d__and__animation/getting_dirty
Download:
http://mos.futurenet.com/pdf/3dworld/TDW88_t_cyborg.pdf

This entry was posted on Monday, August 11, 2008 at Monday, August 11, 2008 and is filed under . You can follow any responses to this entry through the comments feed .

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Alexa Rank